DECISION MAKER MOVES: Thinking beyond the pros & cons list
Main Lesson Flow
- Introduce students to the choose-your-own-adventure structure by working through an example.
- In pairs, students create their own choose-your-own-adventure story featuring types of bias they’ve learned in prior lessons.
- Students share their work with peers.
Introduction:
Display the Dragon Quest story to introduce students to how a choose-your-own-adventure story works. Read the story aloud and allow students to choose when choices arise (depending on the choices made, this may end very quickly or take a while).
Main Event
- Put students into pairs (they could work individually if they want a challenge) and introduce the task to the students: they will be writing their own choose-your-own-adventure stories that include examples of bias as the traps that end the story.
- Show the class the sample story, drawing the students’ attention to how bias is presented and the structure of the story.
- Give each pair (or individual) a copy of the planning sheet and give them time to brainstorm and plan their story. Check in with students throughout this process to ensure they understand the structure and how to organize their story.
- Option: engage in some peer review with their rough drafts. Have each pair invite another pair to read their story while the authouring pair observes making note of any sticky points or trouble spots they want to adjust for the final draft.
Closure
There are many ways students could share their story:
- Display the choose-your-own-adventures on a bookshelf or bulletin board so students can peruse them on their own time
- Dedicate a period of class time for students to read each other’s stories
- Get together with another class to share the stories. See if they can escape bias traps!